KotOR Force Powers

Jedi have a set of skills all their own. From using them with Bastila and Jolee to your own character, find out which force power does what in the below categories. Please, keep in mind -- Force Powers do rely on your alignment in many cases (as is why the powers are separated as they are). If you want to be able to use more than the average amount of force powers, you will want to use a Consular. If you are more ready for melee combat, you will want to use a Guardian.


[edit] Neutral/Universal Powers

These are powers which are not restricted by a person's alignment, and costs everyone an equal amount of force points to use. They are not as powerful as the powers each side can use but are useful in their own right.


Advance Throw Lightsaber:

Prerequisites: Character Level 9
Requires: Lightsaber
Description: This power allows the character to attack up to three separate targets with a single lightsaber throw. The first target must be at least 5 meters away, and each additional target must be within 5 meters of the previous. This attack always hits. Damage is 1-6 for every two levels of the attacking character.
Note: Once the lightsaber is thrown, it will automatically return to the Jedi's hand at the end of the round.


Affect Mind:

Prerequisites: Jedi
Description:Affect mind enables persuasive use of the Force. Once a Jedi has this power, extra options will appear in conversations as appropriate. Success is not guaranteed for extreme commands or if the target is strong willed. This power does not affect droids.
Note: Only the main player character can select this power during level-up.


Burst of Speed:

Prerequisites: Jedi
Restriction: Armor
Description: This power allows a Jedi to move very swiftly, pressing his or her body to its physical limits. For the duration of this effect (36 seconds), movement speed is doubled and 2 Defense is gained.


Dominate Mind:

Prerequisites: Character Level 6
Description:Dominate Mind enables persuasive use of the Force. Once a Jedi has this power, extra options appear in conversations as appropriate. Dominate Mind is more powerful than Affect Mind, and very few beings can resist its effects. This power does not affect droids.
Note: Only the main player character can select this power during level-up.


Energy Resistance:

Prerequisites: Jedi
Description: This power shields the Jedi in the Force, absorbing the first 15 points of damage from sonic, fire, cold and electrical attacks. Damage over and above the first 15 points is suffered as normal. This effect lasts for 120 seconds.


Force Breach:

Prerequisites: Character Level 15
Description: This ability will cancel Force powers active on the target. The affected Force powers are Force Aura, Force Shield, Force Armor, Force Valor, Knight Valor, Master Valor, Burst of Speed, Knight Speed, Master Speed, Energy Resistance, Force Resistance, and Force Immunity. These powers are immediately shut down, but the target can reactivate them if Force Points are available.


Force Camouflage:

Prerequisites: Cathar
Description: Because of her unusual heritage, Juhani has developed her Force powers in unexpected ways, as shown by her almost subconscious ability to simply not be seen. This physical manipulation of light and sound allows her to go unnoticed even in a direct line of sight, and is equally effective against droids and living beings. Juhani does not require a stealth field generator to enter Stealth Mode.


Force Immunity:

Prerequisites: Character Level 15
Restriction: Armor
Description: This power offers very good protection from direct Force Power attacks of Jedi opponents, possibly negating their effects. The attacking character makes an opposed roll using d20 + his level versus a DC of 15 + the defending character's level. If the attacker's result is greater, the attack succeeds. If the defender's total is greater, the attack has no effect. Force immunity lasts for 60 seconds.


Force Push:

Prerequisites: Jedi
Description: An opponent targeted by this power is pushed back 5 metres, thrown to the ground stunned for 3 seconds, and suffers damage equal to the attacking character's level. A successful Reflex save by the target at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers means the target is not stunned, but still suffers damage equal to half the Jedi's level.


Force Resistance:

Prerequisites: Character Level 9
Restriction: Armor
Description: This power offers some protection from direct Force Power attacks of Jedi opponents, possibly negating their effects. The attacking Jedi makes an opposed roll using d20 + his level versus a DC of 10 + the defending character's level. If the attacker's result is greater, the attack succeeds. If the defender's total is greater, the attack has no effect. Force Resistance lasts for 60 seconds.


Force Suppression:

Prerequisites: Character Level 9
Description: This ability will cancel first and second tier Force powers active on the target. The affected force powers are Force Aura, Force Shield, Force Valor, Knight Valor, Burst of Speed, Knight Speed, Energy Resistance, and Force Resistance. These powers are instantly canceled, but the target can reactivate them if Force Points are available.


Force Wave:

Prerequisites: Character Level 15
Description: This power creates a telekinetic explosion around the Jedi. All enemies within 15 meters are thrown 5 meters, fall to the ground and are incapacitated for 6 seconds, and take damage equal to one and a half times the attacking character's level. A successful reflex save at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers means an enemy is not stunned, but still suffers half damage.


Force Whirlwind:

Prerequisites: Character Level 9
Description: This power encircles the target victim in a small maelstrom of air and dust, inflicting one third of the attacking character's level in damage every 2 seconds, and rendering them unable to take any action (12 seconds total). A successful reflex save at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers negates the damage and the immobilizing effects altogether. This power does not affect droids equipped with energy shield hardware.


Improved Energy Resistance:

Prerequisites: Character Level 9
Description: This power allows the Jedi to shield the entire party in the Force, granting immunity to poisons and disease and absorbing the first 15 points of damage from sonic, fire, cold and electrical attacks directed at them. Damage over and above the first 15 points is suffered as normal. This effect lasts for 120 seconds.


Knight Speed:

Prerequisites: Character Level 9
Restriction: Armor
Description: This power allows a Jedi to move more swiftly than the physical limitations of his body should allow. For the duration of this effect (36 seconds) movement speed is doubled, Defense is increased by 4, and 1 attack per round is gained.


Master Speed:

Prerequisites: Character Level 15
Description:This power allows a Jedi to move with such speed that, for the duration of the effect (36 seconds), movement speed is doubled, Defense is increased by 4, and 2 attacks per round are gained.


Throw Lightsaber:

Prerequisites: Jedi
Requires: Lightsaber
Description: Throw Lightsaber allows the character to attack a target at range by throwing a lightsaber, guiding it with the Force. The target must be at least 5 meters away. This attack always hits. Damage is 1-6 for every two levels of the attacking character.
Note: Once the lightsaber is thrown, it will automatically return to the Jedi's hand at the end of the round.


[edit] Light Side Powers

These powers focus more on your own characters than your enemies. They do not focus on damaging your enemies like the Dark Side Powers do. If you have chosen the Light Side path, these powers will consume less force points, but if you have chosen the Dark Side, they will actually consume more points than usual.


Cure:

Prerequisites: Character Level 6
Description: This power heals all party members within a 15 meter radius. It heals 5 vitality points + 1 point for every Charisma modifier, Wisdom modifier, and level of the Force user. This power does not affect droids.


Heal:

Prerequisites: Character Level 12
Description: This power heals all party members in a 15 meter radius. Each party member gains 10 vitality points + 1 point for every Charisma modifier, Wisdom modifier, and level of the Force user. Poisons are neutralized by this effect. This power does not affect droids.


[edit] Dark Side Powers

Unlike the Light Side Powers, these powers are actually used against the enemy. If you have chosen the path to the Dark Side, then these powers will consume less force points. If you have chosen the Light Side, the powers listed here will consume a lot more force points than usual.

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Last edited by Arcanium on 7 August 2008 at 19:35
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