Knights of the Old Republic Attributes Guide
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Within KotOR, most of the essential game functions which your player are carried out due to attributes, which consist of Strength, Dexterity, Wisdom, Charisma, Intelligence and Constitution. Below is each attribute and which class of beginning soldier it best fits too. If it doesn’t matter for those classes, then the Jedi ones will be considered. When you make it to that point, attributes like Wisdom and Charisma are going to start looking a hell of a lot better.
It’s recommended that you try and make sure everything is at least 8, this means that there will not be any -1’s to any of your stat attributes which might cause problems later on.
Contents |
Strength
Strength provides you with the power behind your physical blows, ranging from a full blown staff to a club to a vibroblade. The higher your strength, the more damage you can manage with melee weapons. The Strength attribute is best suited to the Soldier who might have to do tons of close in fighting with the enemy, however all close in characters should have a sufficient strength score. No skill directly goes with this attribute, however, if you want to have a character excellent in melee this is the attribute to focus on.
Dexterity
The opposite to Strength, dexterity controls how well your character aims at range with all sorts of weapons at a variety of levels. The higher this score, the better placed your shots are and the more damage they will do. Best for Scoundrels, scouts could also do with an increase if they feel it is required and they are leading the party with that character less than they expected.
Wisdom
Early on in the game, the effects of Wisdom can be overlooked. Later on, they effect how well the force works upon you and how well you can use this. It’s the best tool for Consulars, given that more than likely they will be spending most of their time trying to bring force powers into play against the enemy.
Charisma
Also related to the powers of the Jedi, this attribute will add modifiers to such abilities. Not only will you gain that, but your ability to speak with others is also improved, as assumed, and you can thus get your enemies or some random people to let you know what you want to know a little bit easier without as much ear twisting. This ability, along with the Persuade feats, is a good choice for all classes who would rather take such paths, especially consulars.
Intelligence
Each level, you gain a set amount of points which you can put towards learning new feats. In addition to providing you with the ability to splice computers and secure systems a lot easier, having more of these gives you more of these to use per level, one per two points. Best used by scoundrels, who will need those points to ply the trades which the republic has them signed up for.
Constitution
Another mainstay of the Soldier’s, this addition improves the amount of HP you gain per level and the amount you will have overall. Having a high constitution is much like having a high defense, in the respect that it gives you a better chance to survive oncoming attacks. Your front line player who is often leading should have a high constitution rating.
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